Although there are thousands of them out there, there are some that shine a little brighter than others. While the vanilla version of the game can be incredibly glitchy, even by the standards of when it came out, its barebones design makes it the perfect sandbox for unique creations and interesting mods. RELATED: 15 Best Sims 4 Mods For Realistic Gameplay In 2020 There have been plenty of mods for the game over the many years since its release, and it has been a favored testing ground for those looking to get started in the modding scene. Sadly 4-76 Open World just moved exclusive to last month, and bare in mind that using it and running its holotape will shut down most quests and replace most npc's with ferals or another npc type of your choosing so it would basically become a pure shooter/survival sim.Before Fortnite or even Player Unknown's Battleground, there was only the modding community for Arma 3, which remains prominent even to this day. Apologies I can't link all right now as I'm on mobile but search for each one on nexus. With these mods used together so long as you have an otherwise stable modded setup you should be able to use all these together in a relatively safe way. The Running Dead use/enable ONLY the TRD-Zombie Spawns.esp so as to minimize conflicts and only have it fulfill its core purpose of spawning some additional zombies More Feral Ghouls to both place more ghouls and enhance variety overall Night of the creeps to add more nighttime ghoul variety SKK Feral Nights to amp up nighttime intensity with large hordes of ghouls hunting you down SKK 4-76 Open World choose to replace npc's with ferals when you run the holotape in-game SKK Random Encounter Manager use the spawn only ferals option in its holotape in-game not zombie walkers which is known to cause save bloat, script lag, and a litany of performance issues): I'm actually working on a zombie themed guided setup I'll be publishing next week and here's the best combination I've found to be reliable and stable (i.e. r/falloutlore - In depth discussion for everything lore related r/classicfallout - For the early Fallout games New Vegas Nexus - For all your New Vegas modding needsįallout 3 Nexus - For all your Fallout 3 modding needsįallout 4 Nexus - For all your Fallout 4 modding needs GECK WIKI - Wiki for the GECK mod making tool Just kidding, that would be a terrible story Please use spoiler tags for MAJOR game events. Please use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.ĮXAMPLE : New Vegas Fiend Companion ![]() All others will be removed.Ĭomplete Bug Fix Guide for all Fallout Games Posts promoting a released mod must link to the MOD, not a videoĪll request posts must be in the weekly sticky thread (Wednesdays). Support posts without load orders (Not mod list) will be removed.ĭo not post the same mod/video more than once, with the exception of major updates. This includes posting mods that were removed / taken down. One word or vague titles will be removed.ĭo not post images / video unless you list the mods you use in the description / commentsĭon't promote Piracy. Request Wednesday - All Requests must go hereįILTER BY GAME Fallout 4 Fallout NV Fallout 3 Fallout 1, 2, Tactics Fallout 76Ĭlick here for a detailed version of our rules with clarificationĬomments not adding to discussion / flaming, will be removed.Got a mod to share? Want to talk about Modding? Need help? Whatever it is, you can do it here! Welcome to /r/falloutmods, Your one stop for Modding EVERYTHING Fallout. Complete Fix guide for all Fallout Games.
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